GB Studio: Advanced Custom Waveform Design for GBT Player
for making custom waves lsdj or hugetracker
sine: 79 bc de ef ff ee dc b9 75 43 21 10 00 11 23 45
tri: fe dc ba 98 76 54 32 10 01 23 45 67 89 ab cd ef
GB Studio: Advanced Custom Waveform Design for GBT Player
for making custom waves lsdj or hugetracker
sine: 79 bc de ef ff ee dc b9 75 43 21 10 00 11 23 45
tri: fe dc ba 98 76 54 32 10 01 23 45 67 89 ab cd ef
doesn't have every game but still cool
sudo apt install bsdiff on linux
the syntax:
bspatch YOURGAME.gbc OUTPUT.GBC THEPATCH.bsdiff
for f in *.7z *.zip; do [ -e "$f" ] && 7z x "$f" && rm "$f"; done
couldn't get in pogoshell
heres my bash script using sox to convert mp3s to wav and then open the converter
#!/bin/bash
for file in "$@"; do
output="${file%.*}.wav"
sox "$file" -r 22050 -c 1 -e gsm-full-rate "$output"
wine "ps2gsm_linker.exe"
done
for f in *.mod; do wine dcmp.exe "$f" "${f%.mod}.mdz" && rm -- "$f"; done
that uses dcmp from the tools dir to convert .mod to .mdz to save space but it sometimes screws them up really bad lol
player for .nsf files on gbc
nsf player got it working on linux using wine
deflemask nes exports arent working but nsfs from games work
makes gbc roms out of the music files
i use yamaha syxgx vst on master bus in fl set to midi recieve chan 2
put reaper jsfx midi filter to raise it by 2 octaves for sms
lowest note on sms is a0 in fl studio(oct 1 in deflemask)
lowest note on gameboy is c2 in fl studio (oct3 in deflemask
for gameboy ch 4 noise:
c6 is good for a hat
c5 is good for a snare
effect 08 is panning: 10 L 01 R
effect 10 selects wave of chan 3
effect 12 is duty cycle 00, 01, 02, 03
sweeping is only for pulse channel 1
13 sets sweep 14 00 sweeps up 14 01 sweeps down (a non zero value)
open the deflemask gb proj in furnace to save as
if you make a sms song in defle
- save as sms rom and play on gba in sms emulator
- export a 4 chan sms psg vgm and make a .gba rom
Another way is to just use .mod files
fl to midi to openmpt
in the patcher I used:
savetype
offspec 512k / 1m flash (for carts with a non standard flash chip)
enabled fake RTC
in flash gbx:
savetype: 512k FLASH (64kib)
dont need to keep the original rom like castlevania did, instead use the patched rom for everything
patched rom can load the saves. the original wont recognize the saves.
It says the last save was corrupted each time but it works fine
seting the save type to Off-spec 512K/1M FLASH worked for me.1m flash(128kb) also worked.
when saving the screen hangs for a bit, looks frozen but the saves work.
dumping the gba cart back to the computer i couldn't save in mgba in castlevania. the fix: use the unpatched rom with the 1m flash (128kb) save backup. fixing saving on the mother3 cart breaks being able to save in the emulators everywhere else so just copy the save and use that with the original rom
you can make .vgm files in deflemask for sega master system and use this to make a gba rom
the sn76489 psg sounds only work not the fm stuff
the mother3 cart i got flashes fine but wont save from within making goomba multicart of lsdj basically useless for now until I fix that battery issue
this fixes that problem of deflemask exporting single .gb songs and only being able to load 1 song onto a gbc cart. also great using multiple lsdjs with save states. had to use windows vm though it wouldnt build the roms in wine on linux for me.
goomba colorfound out the sfx in frasier fantasy were done with carillon editor.
gb studio gallery - robert doman youtube tutorial on making art carts. how to swap tiles for page numbers in gb studio